#pragma once
#include "client.h"

class CameraCtrl;

class Client1 :	public Client
{
public:
	Client1(void);
	~Client1(void);
	virtual void start() ;
	virtual void frame() ;
	virtual void draw3D() ;
	virtual void draw2D() ;
	virtual void end() ;
private:
	Scene* mScene;
	Sun * sun;
	Entity * axis;
	Entity * mEnt1;
	Entity * mEnt2;
	CameraCtrl * mCameraCtrl;
};
